The most deadly ability The Whisperer has is called Daedric Explosion.The Whisperer is the only encounter in Spindleclutch which demands at least some kind of attention. You can and should take the trash down before you engage her. Right infront of her is a big bunch of trash mobs, which do not aggro with her. The Whisperer (level 15) is the fifth and final boss in Spindeclutch. It will make getting out of his charge’s way a bit more difficult, but apart from that is only an annoyance. Big Rabbu also casts Low Slash on the tank which is a snare.The charge path is marked with a red rectangle – just step out of it. He’ll charge right over his main target in a straight line, knocking everything down on his way and dealing physical damage. Rabbu’s most powerful weapon is his Charge ability.Like Cerise, Big Rabbu comes with a bunch of friends who should be dealt with before taking on him. Just deal with it!īig Rabbu, a level 14 guardian, is the fourth boss in Spindleclutch. At around 50% health Cerise seems to run rampant in the cave, not responding to taunts.Cerise has a physical damage over time ability called Blood Craze, which just needs to be mitigated and healed through.Cerise casts Agony on the tank, dealing magic damage and stunning him.The fight shouldn’t be tough as long as you take down the adds before you focus on her. You should take down the healers first, followed by evokers and infantry. The mobs include Corrupted Healers, Corrupted Evokers and Corrupted Infantry. In fact, the big trash packs before her will probably prove to be more of a challenge than Cerise herself.Ĭerise also aggroes with a bunch of trash mobs. They have very low Health and can be taken down quickly.Ĭerise the Widow-Maker (level 14) is the third boss in Spindleclutch. The boss summons a couple of spider hatclings every now and then.The Swarm Mother sometimes pulls distant targets to her.As long as your health is hovering above 70%, you should be fine. The charge does quite a bit of damage, but again, is not lethal. The Swarm Mother periodically charges random distant targets with her Arachnid Leap ability.Not blocking it will cause a knockdown and heavy physical damage, but is not lethal. The tank needs to look out for her power attack and prepare to block it.Just like Spindlekin, The Swarm Mother shouldn’t be difficult to take down. The Swarm Mother (level 15) is the second boss in Spindleclutch. The heal isn’t a big deal though, and will only slightly delay her death. The only way to prevent this is to not kill her adds. When the first spider she has summoned dies, Spindlekin will run to its location and Devour it, healing herself up in the process.They don’t pose a threat and can be aoe’d down easily. The boss periodically Summons spiders beneath her.Every now and then Spindlekin creates a pool of web/poison which snares everyone in the area of effect.
If you get the spiders down nice and clean, you probably won’t need many heals at all in this fight. You should try to gather them up and AOE them down.
Spindlekin aggroes with a bunch of spiders. There’s very little to worry about in this boss fight. Spindlekin is a giant level 14 spider, and the first boss in Spindleclutch. Just like with the other dungeons, if you stand in red circles, you’ll most definitely need heals, at least for the last boss, but if you stay out of them, you might be able to complete Spindleclutch just fine without a dedicated healer or a tank.īeginner groups will probably want to stick with the usual tank + healer+ 2 dps composition. Spindleclutch is in my opinion the easiest out of the three starter group dungeons. Spindleclutch is all about spiders, as I’m sure you’ll find out! As long as you don’t have breaks, the dungeon is easily played through in about 15 minutes. Running through the dungeon is worth it, not just because of the awesome story, but because you receive a skill point for completing the quest inside. It also acts as a story, which will be different in veteran mode. This guide explains the boss fights & mechanics of Spindleclutch, so you’ll know what to look out for.Īs soon as you arrive in Spindleclutch, you’ll receive a quest for the dungeon.
You can choose to travel to Spindleclutch via the world map. For the Dominion it is Banished Cells, for the Pact Fungal Grotto. The normal mode of the dungeon is designed for level 12-15 groups.Īldmeri Dominion and Ebonheart Pact players can also experience Spindleclutch after they’ve completed the first dungeon in their own territory. Spindleclutch is in northeastern Glenumbra, which is the first major zone members of Daggerfall Covenant arrive in. Spindleclutch is the first 4-man group dungeon for Daggerfall Covenant players.